Weno, como decia para programar en Allegro, no hay que ser un pro del C, pero si que debemos saber lo que estamos haciendo, por que si solo aprendemos las cosas de memoria, el lenguaje no tiene flexibilidad, y nos atrancamos en la creacion de nuestro juego. The most popular C/C toolchain for GNU/Linux is the GNU Compiler Collection (GCC). You generally use the 'gcc' command to compile and link C programs and the 'g' command to compile and link C programs. See the man or info documentation by typing 'man ' or 'info ' into a terminal. You can also look up their documentation.
General » Windows » Dev-C++ 5 » Using AllegroI. Creating a Project
Using Allegro with Dev-C++ is simple once you get the workspace configured. For most applications, you will want to use a 'Windows Application' and link against the optimized library. We are assuming you already have Allegro already installed for MinGW32.
Download Allegro.h Dev C++
A. Configuring a Windows Application
If you want to create a game with graphics, then you need to create a `Windows Application'workspace.
- Open Dev-C++
- Click on File / New / Project
- Choose Windows Application
- Enter your Project Name and hit 'OK' (Fig. 1)
Your workspace has been created with a default `main.cpp' file containing pre-written code.You will not need any of that, because Allegro is much simpler and will hide the Win32 codefrom you. Remove all the text in the file.
The only thing left to do is to link to the Allegro library. You can either link to the library staticallyor dynamically. Tcp auto tuning windows 10. A static link will mean your executable will be larger, but the DLL will not be needed. Adynamic link will mean the executable is smaller, but the Allegro DLL must be distributed with the project. In short, you only need to do one or the other. If you are not sure, then linking dynamically is the safer option.
1. Dynamic Linking
- Click on the `Project' / `Project Options' menu
- Under Linking options enter `-lalleg'
- Click `OK' (Fig. 2)
2. Static Linking
- Click on the `Project' / `Project Options' menu
- Under Linking options enter `-lalleg -lkernel32 -luser32 -lgdi32 -lcomdlg32 -lole32 -ldinput -lddraw -ldxguid -lwinmm -ldsound'
- Click `OK'
The workspace is entirely configured now! Click the `File' / `Save All' menu to save the project. Now, skip down to the section entitled 'Compiling Source Code' to get your first program compiled.
II. Compiling Source Code
If you followed the steps above, you should already have a blank file called `main.cpp'. If not, create a new source file.
- Enter the following code:
- Compile and Run the program. (F9)
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/* ______ ___ ___ |
* / _ /_ /_ |
* L // // __ __ _ __ ___ |
* __ /'__` /'_ `/`'__/ __` |
* / _ _ _ _/ __// L // L |
* _ _/____/____ ____ ____ _ ____/ |
* /_//_//____//____//____//___L /_/ /___/ |
* /____/ |
* _/__/ |
* |
* Main header file for the entire Allegro library. |
* (separate modules can be included from the allegro/ directory) |
* |
* By Shawn Hargreaves. |
* |
* Vincent Penquerc'h split the original allegro.h into separate headers. |
* |
* See readme.txt for copyright information. |
*/ |
#ifndef __al_included_allegro5_allegro_h |
#define__al_included_allegro5_allegro_h |
#include'allegro5/base.h' |
#include'allegro5/altime.h' |
#include'allegro5/bitmap.h' |
#include'allegro5/bitmap_draw.h' |
#include'allegro5/bitmap_io.h' |
#include'allegro5/bitmap_lock.h' |
#include'allegro5/blender.h' |
#include'allegro5/clipboard.h' |
#include'allegro5/color.h' |
#include'allegro5/config.h' |
#include'allegro5/cpu.h' |
#include'allegro5/debug.h' |
#include'allegro5/display.h' |
#include'allegro5/drawing.h' |
#include'allegro5/error.h' |
#include'allegro5/events.h' |
#include'allegro5/file.h' |
#include'allegro5/fixed.h' |
#include'allegro5/fmaths.h' |
#include'allegro5/fshook.h' |
#include'allegro5/fullscreen_mode.h' |
#include'allegro5/haptic.h' |
#include'allegro5/joystick.h' |
#include'allegro5/keyboard.h' |
#include'allegro5/memory.h' |
#include'allegro5/monitor.h' |
#include'allegro5/mouse.h' |
#include'allegro5/mouse_cursor.h' |
#include'allegro5/path.h' |
#include'allegro5/render_state.h' |
#include'allegro5/shader.h' |
#include'allegro5/system.h' |
#include'allegro5/threads.h' |
#include'allegro5/timer.h' |
#include'allegro5/tls.h' |
#include'allegro5/touch_input.h' |
#include'allegro5/transformations.h' |
#include'allegro5/utf8.h' |
#ifndef ALLEGRO_NO_COMPATIBILITY |
#include'allegro5/alcompat.h' |
#endif |
#ifdef ALLEGRO_EXTRA_HEADER |
#include ALLEGRO_EXTRA_HEADER |
#endif |
#endif |
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